Aula

Game engines and a programming toolkit

Course

Game Programming II

7.5 credits

Autumn

100%

Campus

On this course, you will develop your game programming skills and your understanding of modern game engines, studying how data structures and different algorithms work and how these can be used to solve practical programming challenges. You will also compare and evaluate the outcome of different programming solutions.

This course is only open for exchange students.

Want to know why you should study at Södertörn University? Find out here.

Many career choices in all areas of media technology Digital systems and technology are found in every industry. After studying Media Technology you can work in many different types of workplaces. Former students often work for IT companies, advertising agencies, game developers and municipalities. Examples of professions include web designer, game designer, IT consultant or project manager. You will be able to evaluate and critically examine communication solutions, which is valuable in many fields of work in the media. You will also be able to reflect on your own and others’ designs, and design methods for digital media. Work with digital media is found in almost all professional fields. Your skills and knowledge will therefore be valuable whatever sector you wish to work in. The courses are modern, aware of industry trends and have close links to the labour market. Reflective and practical elements provide you with skills that are in demand on the labour market. Their academic format means that once you have finished studying you can formulate your thoughts in speech and writing, and retrieve and evaluate knowledge. Read about research in this subject
Expand your programming skills for efficient gameplay This course aims to extend your programming skills, providing you with a toolkit for more efficient implementation of gameplay. You will need to have studied game design and understand basic programming concepts, as the course offers an introduction to the data structures and algorithms that are relevant to game development and covers some theoretical principles of computer science from a game programming perspective. More specifically, you will learn the basic of fundamental techniques necessary for building component-controlled opponents, apply basic data types, algorithms and design patterns, and create advanced scripts in a game development environment.
Technical design based on user experience Media Technology covers human interaction with digital media. The subject has varied themes, such as website design and programming, game design and media production with sound and moving pictures. In addition to the focus on the creation and development of digital products and services, there is emphasis on the importance of understanding and reflecting on technology from a human perspective, both when it comes to using technology and digital media and how they affect various groups and society as a whole. The subject is suitable for you if you are interested in modern technology, digital development and design. A few recurring themes are how to create usability, design from an experiential perspective and design from a gender perspective. Other areas are virtual reality, artificial intelligence and smart materials. Media Technology at Södertörn University has a focus on design based on human interaction with technology. Theoretical elements that highlight current and previous research provide you with a broad perspective on the subject. Studying Media Technology gives you the tools to work for societal development in multiple ways. For example, when designing and producing media productions, courses take into account the development of sustainable cities and societies. Its recurring focus on user-friendliness and inclusive design link Media Technology to issues of equality and inclusive societies.