Martin Jonsson

Martin Jonsson

Docent

Professor

Ämnessamordnare medieteknik

08-608 49 43 086084943

Institutionen för naturvetenskap, miljö och teknik

MD374

Associate professor in Media technology and with a PhD in Computer and Systems Sciences at the School of Natural Sciences, Technology and Environmental Studies, Södertörn University in Stockholm.

Research

My research resides primarily within the areas of conducted in the field of interaction design and human-computer interaction, and more specifically on sensor based and embodied interaction. In 2007, I defended my dissertation focusing primarily on the design of new services for collection, transportation and transformation of sensor data, and a social perspective, focusing on different ways of adapting and incorporating sensor-based systems into existing practices. During the years after my dissertation, my research focus has gradually shifted towards experiential and pedagogical aspects of tangible and bodily interaction. This research is grounded in both technological innovation in embedded computing and sensing as well as in HCI-related theories on physical and embodied interaction and design oriented research. During my employment at Södertörn, I have conducted research in a number of externally funded research projects. In the Wallenberg Foundation funded "Wii-Science" project, of which I was also project manager together with prof. Terry Winograd at Stanford University, we explored how sensor-based technologies for video games can be used in educational contexts for children, for example to learn about scientific concepts such as energy and force.
In the Swedish research council funded project "Embodied programming" we explored how programming activities can be reframed as physical and social activities, opening up new understandings of how programming can be learnt and taught and how new tools for digital creation can be developed. The project "New scenes for children’s culture, with bodily engaging interactive technologies” funded by the Baltic Sea Foundation , where I was both main applicant and project manager, focused on how physical interactive technology can be used to create new interactive services aimed at children within the domain of childrens culture.
Other research efforts were tied to two projects situated at the Mobile Life VINN Excellence research centre at KTH, where I have been co-managing two projects; the SOMA project - Somaesthetic Experiences founded by the Swedish foundation of strategic research, focusing on the design of aesthetic bodily experiences, and the Vinnova funded Arts and Craft project focusing on traditional crafting practices and craftsmanship in relation to novel interactive materials.

In my ongoing research I focus on co-creation with artificial intelligence, where post-human theories are used to explore new relationships between humans and AI, and to explore fruitful and sustainable practices for making and design based on generative machine learning. Another strand of research is explored in the EU project COSY (Complex Systems Thinking) https://cosy.pixel-online.org/ , where I investigate how comlex system thinking perspectives can be used in higher education design teaching.

DiVA (Digitala Vetenskapliga Arkivet) är högskolans databas för digital publicering och registrering av publikationer som producerats av forskare, lärare och studenter.

Till DiVA

Forskaren deltar inte i några projekt just nu.