English translation of course syllabus

Translation of the Swedish course syllabus

Interactive Media Design, 15 credits

(Design av Interaktiva Medier, 15 högskolepoäng)

Course code 1180ME
Subject area Media Production
Main field of study Media Technology
Progressive specialisation A1N (Second cycle, has only first-cycle course/s as entry requirements)
Academic school School of Natural Sciences, Technology and Environmental Studies
Disciplary domain Technology 100%
Specific to the programme Användarupplevelse och Design av Interaktiva Medier
Grading scale AF
Education cycle Second-cycle (Master)
Language of instruction English
Valid from Autumn semester 2019


This course syllabus was validated by the Faculty Board for the Faculty Board for Natural Sciences, Technology and Environmental Studies at Södertörn University on 2019-04-10 according to the stipulations in the Higher Education Ordinance.

Entry requirements

The equivalent of English B and a Bachelor's degree including 90 credits in Media Technology or the equivalent.

Learning outcomes

Upon completion of the course, the student is able to:

  • apply and adapt methods and processes related to the design of user experiences in a media technology context
  • explore, visualise and test ideas and concepts using specialised techniques and methods for visualisation, prototyping and testing
  • plan, organise, and practically realise user-focused design projects using well-motivated methods
  • motivate design decisions and articulate and evaluate design qualities based on theoretical concepts and frameworks
  • critically reflect on and contextualise design solutions and processes in a media technology context

Course content, modules and examinations

The course provides specialisation in the areas of interactive media technology, user experience design and interaction design, and highlights current research themes linked to these areas. Different perspectives on design as a concept and practice are described and problematised. Related concepts such as design thinking and design inquiry are explored both in theory and practice. The course also covers specialised design approaches for user experience design. These include aspects such as sketching techniques, concept visualisation, and experience prototyping with digital and physical materials. Practical design work is intertwined with reflection and analyses of processes and artifacts.

1001, Introduction to design of interactive media, 5 credits

(Introduktion till design av interaktiva medier, 5 högskolepoäng)

Grades permitted: AF

1002, Advanced methods and techniques for user experience design, 10 credits

(Avancerade metoder och tekniker för användarupplevelsedesign, 10 högskolepoäng)

Grades permitted: AF

Course design

The course consists of lectures, seminars, workshops, and project assignments.

Examination format

1001, Introduction to designing interactive media, 5 credits

  • Written hand-in assignments, individually and in groups
  • Active participation in seminars and workshops

1002, Advanced methods and techniques for user experience design, 10 credits

  • Written hand-in assignments
  • Active participation in seminars and workshops

Absence from a maximum of 50% of group exercises, seminars or workshops can be compensated for through individual written assignments in accordance with the instructions of the examiner.

The grading criteria are distributed prior to the start of a course or module.

If a student has a certificate from Södertörn University for compensatory support, the examiner has the right to decide on an adapted examination or alternative form of examination in accordance with Södertörn University's regulations.

Restrictions on accreditation

The course may not be accredited as part of a degree if the contents are partly or wholly the same as a course previously taken in Sweden or elsewhere.