Improve your theoretical and practical 3D-modelling and animation skills
In the game industry, 3D-modelling and animation are essential equipment in many game artists’ toolboxes. These skills are also relevant in the film and advertising industries. You will learn how to describe and practically apply graphic design skills to sketching, 3D modelling, animation and texturing, as well as describing and implementing practical elements of game art that deal with materials and their qualities. This involves practical work with character animation, spatiality, perspective, proportions and volume. One element of this is analysing how light design relates to the feeling of space in different environments and contexts, and reflecting on how artistic choices of material can mediate various experiences and connotations.